Genetic programming
In artificial intelligence, genetic programming (GP) is an evolutionary algorithm-based methodology inspired by biological evolution to find computer programs that perform a user-defined task. It is a specialization of genetic algorithms (GA) where each individual is a computer program. It is a machine learning technique used to optimize a population of computer programs according to a fitness landscape determined by a program's ability to perform a given computational task.
History
In 1954, GP began with the evolutionary algorithms first used by Nils Aall Barricelli applied to evolutionary simulations. In the 1960s and early 1970s, evolutionary algorithms became widely recognized as optimization methods. Ingo Rechenberg and his group were able to solve complex engineering problems through evolution strategies as documented in his 1971 PhD thesis and the resulting 1973 book. John Holland was highly influential during the 1970s.
In 1964, Lawrence J. Fogel, one of the earliest practitioners of the GP methodology, applied evolutionary algorithms to the problem of discovering finite-state automata. Later GP-related work grew out of the learning classifier system community, which developed sets of sparse rules describing optimal policies for Markov decision processes. The first statement of modern "tree-based" Genetic Programming (that is, procedural languages organized in tree-based structures and operated on by suitably defined GA-operators) was given by Nichael L. Cramer (1985).[1] This work was later greatly expanded by John R. Koza, a main proponent of GP who has pioneered the application of genetic programming in various complex optimization and search problems.[2]
In the 1990s, GP was mainly used to solve relatively simple problems because it is very computationally intensive. Recently GP has produced many novel and outstanding results in areas such as quantum computing, electronic design, game playing, sorting, and searching, due to improvements in GP technology and the exponential growth in CPU power.[3] These results include the replication or development of several post-year-2000 inventions. GP has also been applied to evolvable hardware as well as computer programs.
Developing a theory for GP has been very difficult and so in the 1990s GP was considered a sort of outcast among search techniques. But after a series of breakthroughs in the early 2000s, the theory of GP has had a formidable and rapid development. So much so that it has been possible to build exact probabilistic models of GP (schema theories, Markov chain models and meta-optimization algorithms).
Chromosome representation
GP evolves computer programs, traditionally represented in memory as tree structures.[4] Trees can be easily evaluated in a recursive manner. Every tree node has an operator function and every terminal node has an operand, making mathematical expressions easy to evolve and evaluate. Thus traditionally GP favors the use of programming languages that naturally embody tree structures (for example, Lisp; other functional programming languages are also suitable).
Non-tree representations have been suggested and successfully implemented, such as linear genetic programming which suits the more traditional imperative languages [see, for example, Banzhaf et al. (1998)]. The commercial GP software Discipulus, uses AIM, automatic induction of binary machine code[5] to achieve better performance. µGP[6] uses a representation similar to linear GP to generate programs that fully exploit the syntax of a given assembly language.
Genetic operators
The main operators used in evolutionary algorithms such as GP are crossover and mutation.
Crossover
Crossover is applied on an individual by simply switching one of its nodes with another node from another individual in the population. With a tree-based representation, replacing a node means replacing the whole branch. This adds greater effectiveness to the crossover operator. The expressions resulting from crossover are very much different from their initial parents.
Mutation
Mutation affects an individual in the population. It can replace a whole node in the selected individual, or it can replace just the node's information. To maintain integrity, operations must be fail-safe or the type of information the node holds must be taken into account. For example, mutation must be aware of binary operation nodes, or the operator must be able to handle missing values.
MOSES
Meta-Optimizing Semantic Evolutionary Search (MOSES) is a meta-programming technique for evolving programs by iteratively optimizing genetic populations.[7] It has been shown to strongly outperform genetic and evolutionary program learning systems, and has been successfully applied to many real-world problems, including computational biology, sentiment evaluation, and agent control.[8] When applied to supervised classification problems, MOSES performs as well as, or better than support vector machines (SVM), while offering more insight into the structure of the data, as the resulting program demonstrates dependencies and is understandable in a way that a large vector of numbers is not.[9]
MOSES is able to out-perform standard GP systems for two important reasons. One is that it uses estimation of distribution algorithms (EDA) to determine the Markov blanket (that is, the dependencies in a Bayesian network) between different parts of a program. This quickly rules out pointless mutations that change one part of a program without making corresponding changes in other, related parts of the program. The other is that it performs reduction to reduce programs to normal form at each iteration stage, thus making programs smaller, more compact, faster to execute, and more human readable. Besides avoiding spaghetti code, normalization removes redundancies in programs, thus allowing smaller populations of less complex programs, speeding convergence.
Other approaches
The basic ideas of genetic programming have been modified and extended in a variety of ways:
- Extended Compact Genetic Programming (ECGP)
- Embedded Cartesian Genetic Programming (ECGP)
- Probabilistic Incremental Program Evolution (PIPE)
Meta-Genetic Programming
Meta-Genetic Programming is the proposed meta learning technique of evolving a genetic programming system using genetic programming itself. It suggests that chromosomes, crossover, and mutation were themselves evolved, therefore like their real life counterparts should be allowed to change on their own rather than being determined by a human programmer. Meta-GP was formally proposed by Jürgen Schmidhuber in 1987,[10] but some earlier efforts may be considered instances of the same technique, including Doug Lenat's Eurisko. It is a recursive but terminating algorithm, allowing it to avoid infinite recursion.
Critics of this idea often say this approach is overly broad in scope. However, it might be possible to constrain the fitness criterion onto a general class of results, and so obtain an evolved GP that would more efficiently produce results for sub-classes. This might take the form of a Meta evolved GP for producing human walking algorithms which is then used to evolve human running, jumping, etc. The fitness criterion applied to the Meta GP would simply be one of efficiency.
For general problem classes there may be no way to show that Meta GP will reliably produce results more efficiently than a created algorithm other than exhaustion. The same holds for standard GP and other search algorithms.
Implementations
Possibly most used:
Others:
- BraneCloud Evolution - Fork of ECJ for .NET 4.0 (C#)
- RobGP - Robust Genetic Programming System (C++)
- JEF - JAVA Evolution Framework (Java)
- GPC++ - Genetic Programming C++ Class Library (C++)
- TinyGP (C and Java)
- GenPro - Reflective Object Oriented Genetic Programming Open Source Framework. Extend with POJO's, generates plain Java code. (Java)
- deap Distributed Evolutionary Algorithms in Python (Python)
- pySTEP pySTEP or Python Strongly Typed gEnetic Programming
- Pyevolve (Python)
- JAGA - Extensible and pluggable open source API for implementing genetic algorithms and genetic programming applications (Java)
- RMIT GP - A Genetic Programming Package with support for Automatically Defined Functions (C++)
- GPE - Framework for conducting experiments in Genetic Programming (.NET)
- DGPF - simple Genetic Programming research system (Java)
- JGAP - Java Genetic Algorithms and Genetic Programming, an open-source framework (Java)
- n-genes - Java Genetic Algorithms and Genetic Programming (stack oriented) framework (Java)
- PMDGP - object oriented framework for solving genetic programming problems (C++)
- DRP - Directed Ruby Programming, Genetic Programming & Grammatical Evolution Library (Ruby)
- GPLAB - A Genetic Programming Toolbox for MATLAB (MATLAB)
- GPTIPS - Genetic Programming Tool for MATLAB - aimed at performing multigene symbolic regression (MATLAB)
- PyRobot - Evolutionary Algorithms (GA + GP) Modules, Open Source (Python)
- PerlGP - Grammar-based genetic programming in Perl (Perl)
- Discipulus - Commercial Genetic Programming Software from RML Technologies, Inc (Generates code in most high level languages)
- GAlib - Object oriented framework with 4 different GA implementations and 4 representation types (arbitrary derivations possible) (C++)
- Java GALib - Source Forge open source Java genetic algorithm library, complete with Javadocs and examples (see bottom of page) (Java)
- LAGEP. Supporting single/multiple population genetic programming to generate mathematical functions. Open Source, OpenMP used. (C/C++)
- PushGP, a strongly typed, stack-based genetic programming system that allows GP to manipulate its own code (auto-constructive evolution) (Java/C++/Javascript/Scheme/Clojure/Lisp)
- Groovy Java Genetic Programming (Java)
- GEVA - Grammatical Evolution in Java (Java)
- jGE - Java Grammatical Evolution (Java)
- ECF - Evolutionary Computation Framework (C++) different genotypes, parallel algorithms, tutorial
- JCLEC - Evolutionary Computation Library in Java (Java) expression tree encoding, syntax tree encoding
- HeuristicLab - A Paradigm-Independent and Extensible Environment for Heuristic Optimization (C#) rich graphical user interface, open source, plugin-based architecture
- PolyGP - Strong typing and lambda abstractions (Haskell)
- PonyGE - a small, one source file implementation of GE, with an interactive graphics demo application (Python)
See also
References and notes
- ^ Nichael Cramer's HomePage
- ^ genetic-programming.com-Home-Page
- ^ humancompetitive
- ^ Cramer, 1985
- ^ (Peter Nordin, 1997, Banzhaf et al., 1998, Section 11.6.2-11.6.3)
- ^ MicroGP page from CAD Group, Politecnico di Torino
- ^ OpenCog MOSES
- ^ Moshe Looks (2006), Competent Program Learning, PhD Thesis, http://metacog.org/doc.html
- ^ ibid.
- ^ 1987 THESIS ON LEARNING HOW TO LEARN, METALEARNING, META GENETIC PROGRAMMING, CREDIT-CONSERVING MACHINE LEARNING ECONOMY
Bibliography
- Banzhaf, W., Nordin, P., Keller, R.E., and Francone, F.D. (1998), Genetic Programming: An Introduction: On the Automatic Evolution of Computer Programs and Its Applications, Morgan Kaufmann
- Barricelli, Nils Aall (1954), Esempi numerici di processi di evoluzione, Methodos, pp. 45–68.
- Brameier, M. and Banzhaf, W. (2007), Linear Genetic Programming, Springer, New York
- Crosby, Jack L. (1973), Computer Simulation in Genetics, John Wiley & Sons, London.
- Cramer, Nichael Lynn (1985), "A representation for the Adaptive Generation of Simple Sequential Programs" in Proceedings of an International Conference on Genetic Algorithms and the Applications, Grefenstette, John J. (ed.), Carnegie Mellon University
- Fogel, David B. (2000) Evolutionary Computation: Towards a New Philosophy of Machine Intelligence IEEE Press, New York.
- Fogel, David B. (editor) (1998) Evolutionary Computation: The Fossil Record, IEEE Press, New York.
- Forsyth, Richard (1981), BEAGLE A Darwinian Approach to Pattern Recognition Kybernetes, Vol. 10, pp. 159–166.
- Fraser, Alex S. (1957), Simulation of Genetic Systems by Automatic Digital Computers. I. Introduction. Australian Journal of Biological Sciences vol. 10 484-491.
- Fraser, Alex and Donald Burnell (1970), Computer Models in Genetics, McGraw-Hill, New York.
- Holland, John H (1975), Adaptation in Natural and Artificial Systems, University of Michigan Press, Ann Arbor
- Korns, Michael (2007), Large-Scale, Time-Constrained, Symbolic Regression-Classification, in Genetic Programming Theory and Practice V. Springer, New York.
- Korns, Michael (2009), Symbolic Regression of Conditional Target Expressions, in Genetic Programming Theory and Practice VII. Springer, New York.
- Korns, Michael (2010), Abstract Expression Grammar Symbolic Regression, in Genetic Programming Theory and Practice VIII. Springer, New York.
- Koza, J.R. (1990), Genetic Programming: A Paradigm for Genetically Breeding Populations of Computer Programs to Solve Problems, Stanford University Computer Science Department technical report STAN-CS-90-1314. A thorough report, possibly used as a draft to his 1992 book.
- Koza, J.R. (1992), Genetic Programming: On the Programming of Computers by Means of Natural Selection, MIT Press
- Koza, J.R. (1994), Genetic Programming II: Automatic Discovery of Reusable Programs, MIT Press
- Koza, J.R., Bennett, F.H., Andre, D., and Keane, M.A. (1999), Genetic Programming III: Darwinian Invention and Problem Solving, Morgan Kaufmann
- Koza, J.R., Keane, M.A., Streeter, M.J., Mydlowec, W., Yu, J., Lanza, G. (2003), Genetic Programming IV: Routine Human-Competitive Machine Intelligence, Kluwer Academic Publishers
- Langdon, W. B., Genetic Programming and Data Structures, Springer ISBN 0-7923-8135-1
- Langdon, W. B., Poli, R. (2002), Foundations of Genetic Programming, Springer-Verlag ISBN 3-540-42451-2
- Nordin, J.P., (1997) Evolutionary Program Induction of Binary Machine Code and its Application. Krehl Verlag, Muenster, Germany.
- Poli, R., Langdon, W. B., McPhee, N. F. (2008). A Field Guide to Genetic Programming. Lulu.com, freely available from the internet. ISBN 978-1-4092-0073-4.
- Rechenberg, I. (1971): Evolutionsstrategie - Optimierung technischer Systeme nach Prinzipien der biologischen Evolution (PhD thesis). Reprinted by Fromman-Holzboog (1973).
- Schmidhuber, J. (1987). Evolutionary principles in self-referential learning. (On learning how to learn: The meta-meta-... hook.) Diploma thesis, Institut f. Informatik, Tech. Univ. Munich.
- Smith, S.F. (1980), A Learning System Based on Genetic Adaptive Algorithms, PhD dissertation (University of Pittsburgh)
- Smith, Jeff S. (2002), Evolving a Better Solution, Developers Network Journal, March 2002 issue
- Shu-Heng Chen et al. (2008), Genetic Programming: An Emerging Engineering Tool,International Journal of Knowledge-based Intelligent Engineering System, 12(1): 1-2, 2008.
- Weise, T, Global Optimization Algorithms: Theory and Application, 2008
External links